src/utils/ewma-bandwidth-estimator.ts
/*
* EWMA Bandwidth Estimator
* - heavily inspired from shaka-player
* Tracks bandwidth samples and estimates available bandwidth.
* Based on the minimum of two exponentially-weighted moving averages with
* different half-lives.
*/
import EWMA from '../utils/ewma';
class EwmaBandWidthEstimator {
private defaultEstimate_: number;
private minWeight_: number;
private minDelayMs_: number;
private slow_: EWMA;
private fast_: EWMA;
constructor (slow: number, fast: number, defaultEstimate: number) {
this.defaultEstimate_ = defaultEstimate;
this.minWeight_ = 0.001;
this.minDelayMs_ = 50;
this.slow_ = new EWMA(slow);
this.fast_ = new EWMA(fast);
}
update (slow: number, fast: number) {
const { slow_, fast_ } = this;
if (this.slow_.halfLife !== slow) {
this.slow_ = new EWMA(slow, slow_.getEstimate(), slow_.getTotalWeight());
}
if (this.fast_.halfLife !== fast) {
this.fast_ = new EWMA(fast, fast_.getEstimate(), fast_.getTotalWeight());
}
}
sample (durationMs: number, numBytes: number) {
durationMs = Math.max(durationMs, this.minDelayMs_);
const numBits = 8 * numBytes;
// weight is duration in seconds
const durationS = durationMs / 1000;
// value is bandwidth in bits/s
const bandwidthInBps = numBits / durationS;
this.fast_.sample(durationS, bandwidthInBps);
this.slow_.sample(durationS, bandwidthInBps);
}
canEstimate (): boolean {
const fast = this.fast_;
return (fast && fast.getTotalWeight() >= this.minWeight_);
}
getEstimate (): number {
if (this.canEstimate()) {
// console.log('slow estimate:'+ Math.round(this.slow_.getEstimate()));
// console.log('fast estimate:'+ Math.round(this.fast_.getEstimate()));
// Take the minimum of these two estimates. This should have the effect of
// adapting down quickly, but up more slowly.
return Math.min(this.fast_.getEstimate(), this.slow_.getEstimate());
} else {
return this.defaultEstimate_;
}
}
destroy () {
}
}
export default EwmaBandWidthEstimator;